Post by bisquick on Jun 28, 2008 9:41:11 GMT -5
Walkthrough for Gemcutting
Crafting
You need a recipe to craft, you gets these from the trainer. Each recipe needs a gem and a kit, the gem is a body drop and the kit is bought from Merhcants in the harvesting areas.
note: you cannot be in combat to craft
Where to get Gems
Gems drop off any humanoid mobs, the following level ranges drop the following tiers
Tier 1 - level 40-49 - Field of the Dead or Noble District
Tier 2 - level 50-59 - Eiglophian Mountains
Tier 3 - level 60-69 - Thunder River, Atzel's Approach
Tier 4 - level 70-74 - Atzel's Approach, Keshatta
Tier 5 - level 75-79 - Keshatta
Tier 6 - level 80+ - Keshatta (gems are listed as lvl75)
Gem Size
Each crafted item will have a gem size, this size is the maximum size a SINGLE gem can be.
As for gems, you have to divide their size by 5 for it to correspond with their actual size. Therefore, flawless gems are really size 2 and uncut are size 1.
Adding to Items
To add a gem to an item the first thing you have to do is check both the items and gem level. In order for a gem to fit in an item its level has to be equal or lower to the weapons level.
Warning: You cannot recover gems from an item once it has been socketed, nor can you overwrite a gem currently socketed in an item.
Make sure both the item and the gem are in your inventory (NOT equipped).
Select the gem, the items that the gem can be added to will be surrounded with a green border.
Drag and drop the gem onto the selected item.
Stacking of effects currently works, however, this may get changed in the future.
Note: it takes a few seconds for the game to register that a gem was been placed on an item.
Obtaining Gem Effects
What do I mean by this? Well currently there is a bug where if you zone or login with a gemmed item equiped its effects do not apply to you. Well that is not completely true. Currently what happens is the game registers the bonuses as being on you, but doesn't give you the effects in the situation where you enter a new zone with a socketed item equipped.
The problem with this (either than the socketed item effectively giving you no bonuses) is that when you unequip the item you actually loose the effects of the socketed item as if they were previously applied. This causes you to get a negative attribute modifier until you zone. The work around to this is to dequip all socketed items everytime before you zone or log so that the items work properly.
Completing Quests
You need to make 3 random gems.
You can get one update every time you load into a new zone, either logging in or out or changing zones will allow you to get an update. YOU NEED TO MAKE THE CUT ASAP AFTER YOU ENTER A NEW ZONE IN ORDER FOR THE CUT TO COUNT.
Gem Prefixes
*Prefixes are labeled with what gems can get them, the label legends are described after, A1 would mean Class A cut with a Class 1 gem, C3 would be Class C cut with a Class 3 gem
An online spreadsheet with the easy readable tables and effects can be found herespreadsheets.google.com/pub?key=pJ-Be-kL7Uzj4VUMWPG_1Mw&gid=20. Note it is a work in progress, if anyone wants admin priveledges to help keep it updated send me a pm and I will see what I can do*.
*To view the spreadsheet without gridlines you have to add "&gridlines=false" to the end of the URL. I have it in the embedded link, but apparently it doesn't stay there when browsing each sheet of the list.
A searchable database can be found HERE.
Damage Procs (flawless gems only)
Arcing - electrical dd - A7,B7
Corruptive - unholy dd - C1
Envenoming - poison dd
Defiling - unholy dd - A1, B1
Destructive - crushing dd
Gelid - cold dd - A2, B2
Flaring - fire dd
Rending - slashing dot
Retributive = piercing dd - C3
Ripping - crushing dot - C3
Scalding - fire dd
Sacrarial - temp increase immunities - C5
Shocking - electrical dd - C7
Venomous - poison dd - A1, B1
Wrathful - holy dd - A8, B8
Defensive Stats
Algid - + coldimmunity - C4
Dense - + piercing immunity - C3
Grounding - + electrical immunity - C7
Immutable - + cold/fire/electrical/holy/unholy immunity - C5
- + crushing immunity - C3
Inviolate - + slashing/crushing/piercing/poison immunity - C6
Purifying - + poison immunity % - C8
Sacrosanct - + unholy immunity% - C8
Tenacious - + Slashing immunity - C3
Quenching - + fire immunity - C2
Offensive Stats
Baneful - + unholy damage (magic) - Class 1 Gems (Black)
Concussant - + two handed blunt damage - B6, C6
Destructive - + crushing damage (melee) - Class 6 Gems (Red)
Eviscerating- + slashing damage (melee) - Class 6 Gems (Red)
Frostwrought - + cold damage (melee) - Class 2 Gems (Blue)
Glacial - + cold damage (magic) - Class 2 Gems (Blue)
Igneous - + fire damage (magic) - Class 4 Gems (Orange)
Malefic - + unholy damage (melee) - Class 1 Gems (Black)
Noxious - + poison damage (melee) - Class 1 Gems (Black)
Omnific - + damage (magic) - Class 8 Gems (Yellow)
Panoptic - + melee damage - Class 3 Gems (Green)
Poised - + box damage - Class 3 Gems (Green)
Puncturing- + piercing damage (melee) - Class 3 Gems (Green)
Retributive - + holy damage (melee) - Class 8 Gems (Yellow)
Sacred - + holy damage (magic) - Class 8 Gems (Yellow)
Scything - + two handed edge damage - B6, C6
Searing - + fire damage (melee) - Class 4 Gems (Orange)
Steady - + crossbow damage - Class 3 Gems (Green)
Stormforged- + election damage (melee) - Class 7 Gems (White)
Temptestuous - + electrical damage (magic) - Class 7 Gems (White)
Thrashing - + one-handed blunt damage - A6, C6
Thrusting- + dagger damage - A3, C3
Vicious - + one hand edged damage - A6, C6 (Red)
Violent - + polearm damage - B6, C6
Attribute Modifiers
Deft - + dexterity - Class 3 Gems (Green)
Enlightening - + inteligence - Class 2 Gems (Blue)
Fortifying - + constitution - Class 6 Gems (Red)
Imbued - + max mana - Class 2 Gems (Blue)
Invigorating - + max stamina - Class 3 Gems (Green)
Mighty - + strength - Class 6 Gems (Red)
Sagracious - + wisdom - Class 2 Gems (Blue)
Misc Modifiers
Brutal - +fatality % - Class 3 Gems (Green)
Draining - + tap mana % - Class 2 Gems (Blue)
Exsanguinating - + tap health % - Class 6 Gems (Red)
Enfeebling - + tap stamina % (melee) - Class 3 Gems (Green)
Fatiguing- + tap stamina % (magical) - Class 2 Gems (Blue)
Focusing - + casting concentration - Class 8 Gems (Yellow)
Frenzied - + off hand chance % - A3, C3
Leeching - + tap health % - Class 2 Gems (Blue)
Merciful - - hate gain % - Class 8 Gems (Yellow)
Mocking - + hate % - Class 5 Gems (Purple)
Observers - + perception - Class 7 Gems (White)
Replenishing - + natural mana regen - Class 2 Gems (Blue)
Stupefying - + mana tap % - Class 2 Gems (Blue)
Umbral - + hiding - Class 1 Gems (Black)
Vexing - + taunt - Class 5 Gems (Purple)
Item Make
Class A: Rhombic (uncut) - Trillon (flawless) - Used for One-Handed Weapons and Ranged Weapons
Class B: Oval (uncut) - Teardrop (flawless) - Used for Two-Handed Weapons
Class C: Oblique (uncut) - Cabochon (flawless) - Used for Armour
Crafting
You need a recipe to craft, you gets these from the trainer. Each recipe needs a gem and a kit, the gem is a body drop and the kit is bought from Merhcants in the harvesting areas.
note: you cannot be in combat to craft
Where to get Gems
Gems drop off any humanoid mobs, the following level ranges drop the following tiers
Tier 1 - level 40-49 - Field of the Dead or Noble District
Tier 2 - level 50-59 - Eiglophian Mountains
Tier 3 - level 60-69 - Thunder River, Atzel's Approach
Tier 4 - level 70-74 - Atzel's Approach, Keshatta
Tier 5 - level 75-79 - Keshatta
Tier 6 - level 80+ - Keshatta (gems are listed as lvl75)
Gem Size
Each crafted item will have a gem size, this size is the maximum size a SINGLE gem can be.
As for gems, you have to divide their size by 5 for it to correspond with their actual size. Therefore, flawless gems are really size 2 and uncut are size 1.
Adding to Items
To add a gem to an item the first thing you have to do is check both the items and gem level. In order for a gem to fit in an item its level has to be equal or lower to the weapons level.
Warning: You cannot recover gems from an item once it has been socketed, nor can you overwrite a gem currently socketed in an item.
Make sure both the item and the gem are in your inventory (NOT equipped).
Select the gem, the items that the gem can be added to will be surrounded with a green border.
Drag and drop the gem onto the selected item.
Stacking of effects currently works, however, this may get changed in the future.
Note: it takes a few seconds for the game to register that a gem was been placed on an item.
Obtaining Gem Effects
What do I mean by this? Well currently there is a bug where if you zone or login with a gemmed item equiped its effects do not apply to you. Well that is not completely true. Currently what happens is the game registers the bonuses as being on you, but doesn't give you the effects in the situation where you enter a new zone with a socketed item equipped.
The problem with this (either than the socketed item effectively giving you no bonuses) is that when you unequip the item you actually loose the effects of the socketed item as if they were previously applied. This causes you to get a negative attribute modifier until you zone. The work around to this is to dequip all socketed items everytime before you zone or log so that the items work properly.
Completing Quests
You need to make 3 random gems.
You can get one update every time you load into a new zone, either logging in or out or changing zones will allow you to get an update. YOU NEED TO MAKE THE CUT ASAP AFTER YOU ENTER A NEW ZONE IN ORDER FOR THE CUT TO COUNT.
Gem Prefixes
*Prefixes are labeled with what gems can get them, the label legends are described after, A1 would mean Class A cut with a Class 1 gem, C3 would be Class C cut with a Class 3 gem
An online spreadsheet with the easy readable tables and effects can be found herespreadsheets.google.com/pub?key=pJ-Be-kL7Uzj4VUMWPG_1Mw&gid=20. Note it is a work in progress, if anyone wants admin priveledges to help keep it updated send me a pm and I will see what I can do*.
*To view the spreadsheet without gridlines you have to add "&gridlines=false" to the end of the URL. I have it in the embedded link, but apparently it doesn't stay there when browsing each sheet of the list.
A searchable database can be found HERE.
Damage Procs (flawless gems only)
Arcing - electrical dd - A7,B7
Corruptive - unholy dd - C1
Envenoming - poison dd
Defiling - unholy dd - A1, B1
Destructive - crushing dd
Gelid - cold dd - A2, B2
Flaring - fire dd
Rending - slashing dot
Retributive = piercing dd - C3
Ripping - crushing dot - C3
Scalding - fire dd
Sacrarial - temp increase immunities - C5
Shocking - electrical dd - C7
Venomous - poison dd - A1, B1
Wrathful - holy dd - A8, B8
Defensive Stats
Algid - + coldimmunity - C4
Dense - + piercing immunity - C3
Grounding - + electrical immunity - C7
Immutable - + cold/fire/electrical/holy/unholy immunity - C5
- + crushing immunity - C3
Inviolate - + slashing/crushing/piercing/poison immunity - C6
Purifying - + poison immunity % - C8
Sacrosanct - + unholy immunity% - C8
Tenacious - + Slashing immunity - C3
Quenching - + fire immunity - C2
Offensive Stats
Baneful - + unholy damage (magic) - Class 1 Gems (Black)
Concussant - + two handed blunt damage - B6, C6
Destructive - + crushing damage (melee) - Class 6 Gems (Red)
Eviscerating- + slashing damage (melee) - Class 6 Gems (Red)
Frostwrought - + cold damage (melee) - Class 2 Gems (Blue)
Glacial - + cold damage (magic) - Class 2 Gems (Blue)
Igneous - + fire damage (magic) - Class 4 Gems (Orange)
Malefic - + unholy damage (melee) - Class 1 Gems (Black)
Noxious - + poison damage (melee) - Class 1 Gems (Black)
Omnific - + damage (magic) - Class 8 Gems (Yellow)
Panoptic - + melee damage - Class 3 Gems (Green)
Poised - + box damage - Class 3 Gems (Green)
Puncturing- + piercing damage (melee) - Class 3 Gems (Green)
Retributive - + holy damage (melee) - Class 8 Gems (Yellow)
Sacred - + holy damage (magic) - Class 8 Gems (Yellow)
Scything - + two handed edge damage - B6, C6
Searing - + fire damage (melee) - Class 4 Gems (Orange)
Steady - + crossbow damage - Class 3 Gems (Green)
Stormforged- + election damage (melee) - Class 7 Gems (White)
Temptestuous - + electrical damage (magic) - Class 7 Gems (White)
Thrashing - + one-handed blunt damage - A6, C6
Thrusting- + dagger damage - A3, C3
Vicious - + one hand edged damage - A6, C6 (Red)
Violent - + polearm damage - B6, C6
Attribute Modifiers
Deft - + dexterity - Class 3 Gems (Green)
Enlightening - + inteligence - Class 2 Gems (Blue)
Fortifying - + constitution - Class 6 Gems (Red)
Imbued - + max mana - Class 2 Gems (Blue)
Invigorating - + max stamina - Class 3 Gems (Green)
Mighty - + strength - Class 6 Gems (Red)
Sagracious - + wisdom - Class 2 Gems (Blue)
Misc Modifiers
Brutal - +fatality % - Class 3 Gems (Green)
Draining - + tap mana % - Class 2 Gems (Blue)
Exsanguinating - + tap health % - Class 6 Gems (Red)
Enfeebling - + tap stamina % (melee) - Class 3 Gems (Green)
Fatiguing- + tap stamina % (magical) - Class 2 Gems (Blue)
Focusing - + casting concentration - Class 8 Gems (Yellow)
Frenzied - + off hand chance % - A3, C3
Leeching - + tap health % - Class 2 Gems (Blue)
Merciful - - hate gain % - Class 8 Gems (Yellow)
Mocking - + hate % - Class 5 Gems (Purple)
Observers - + perception - Class 7 Gems (White)
Replenishing - + natural mana regen - Class 2 Gems (Blue)
Stupefying - + mana tap % - Class 2 Gems (Blue)
Umbral - + hiding - Class 1 Gems (Black)
Vexing - + taunt - Class 5 Gems (Purple)
Item Make
Class A: Rhombic (uncut) - Trillon (flawless) - Used for One-Handed Weapons and Ranged Weapons
Class B: Oval (uncut) - Teardrop (flawless) - Used for Two-Handed Weapons
Class C: Oblique (uncut) - Cabochon (flawless) - Used for Armour